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So here it is
Not much to show beyond the cover too my
in-progress Role Playing Game Setting Capacity. There are some differences from this d20 OGL setting to others. For what are called Concept Classes, the player can chose too take either a Talent, A Feat, and even perhaps a Special Ability on each level in that Concept Class. So a Bruiser (hth Combat Monster ala MMA) can take all Feats and just be the best they can be, while another person can take all Talents and have that all around improvement and flexibility to go most anywhere. Flexibility is one of the main drives in this setting. To show this classes, Core (Basic in other games) and Concept Classes do not have Class Skills. Instead at Character creation 10 skills are chosen to be that one characters Class Skills. Some of the classes will offer a bonus Class Skill or two to represent core knowledge that must be known to be successful in that class. One such is Utilize Solutions for the Sprite Concept Class. Solutions are effectively magic, allowing the Sprite to affect and interact with the setting world in ways that are magical (Yes the core magic system is here, you can port in your favorite spells, it is just they will be handled differently)
Credits All proprietary content is Copyright © CW Kelson III (Tad) All Rights Reserved Permission is given for Creative Commons use of all Free Material in your products d20 OGL is copyright © Wizards of the Coast All Rights Reserved Other game systems are the copyright of their respective owners Game products and creations that appear on this site are designated Open Content. Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. See paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game.
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