Protodimension Magazine Issue 3

Greetings all.

Issue #2 of Protodimension Magazine is currently on schedule. The current list of articles and literature is available here:

http://www.protodimension.com/forums/viewtopic.php?f=8&t=66

As always, we welcome any horror & conspiracy-related submissions you may have. We are always in need of everything: adventures, art, scenarios, art, backgrounds, art, blurbs, art, stories, art, plot hooks/adventure seeds, and did I say art?

The Issue 3, Winter 2010 submission cut-off date is 1 January 2010. That date would normally be December 1, but the holiday is a wonderful time of the year, isn't it Cool

Also, if anyone is willing to work up a cartoon strip (4 times a year, pretty easy, eh?), contact us at the usual email address:

submissions(at)protodimension(dot)com

Note that if we had more submissions, we could publish more often. Very Happy

Cheers!

Norm Fenlason
Lee Williams
Tad Kelson - Editors

Horror Genre RPG Starting Posts

Ohh how long has it been since the darkness was last pierced with clarity and insight into the inner workings of depravity. Well something like that, and now for a change in direction. Originally this was intended to touch on the larger aspects of horror in life, literature, film and other activities. But that is a total waste. My interest in horror is much more focused, sharper, more piercing than an overreaching view will encompass. So instead, the foci have altered. No longer the big view, instead it is time to narrow it down, bring it into a gun sight focus on a few areas of the horror genre.

Welcome to the varied worlds of Horror Tabletop Gaming, or Horror Roleplaying Games and Gaming. Horror RPGs have a wonderful history in the overall hobby of Tabletop Gaming. There is a nice wide assortment of products still in print, with new ones coming out every year. Oftentimes in fact a non-horror game will have nice facets of the horror gaming genre in it making for plenty of choices to pick and chose (and borrow) from for the gaming enthusiast.

Now for purposes of this writing, the genre includes the weird, paranormal, macabre, occult and the conspiracy oriented genres as well. Often these are essential elements in addition to the horror factors, so no need to exclude them now is there. I might add in Urban Fantasy and some elements of SF gaming, often there can be an element of horror (See the movie Alien for a prime example) included in those. The initial focus is on the core elements though.

Good Day // Good Evening, as it will pertain to the kindly reader

Next I would like to discuss what I see as some of the salient characteristics of the genre as it pertains to Roleplaying Games only. Naturally there is cross-over, between literature, films, stage, and RPGs, no denying this. I am going to talk about my own perceptions of it, from over 30 years of being a gamer.

Characteristics in Horror Genre Gaming
Protagonists / Threats
These come from 3 main areas. There is a natural overlap, none have only a single one that I can see.
That said there are 3 main types:
• Psychological
• Monsters
• Grotesqueries (Macabre/Surreal/Unnatural)
So in example in the fiction of HP Lovecraft, he has all three at one point or another. Psychological is in the Rats in the Walls story, Monsters are all over the place naturally, while Grotesqueries show up in the Dream Stories of Kadath that I have noticed. The line between Monsters and Grotesques is tenuous and thin at best. That distinction is more evident in Film I think than RPG settings.

Psychological:
This is more terror than horror, the fear of the unknown, the uncertainty of what is happening. It is often a component leading up to the climax and battles with monsters and grotesqueries.
The scary elements, the clues, the hidden messages in ancient tomes, all part of this element.

Monsters:
These are the staples, the things that go bump in the night. These are the elements most often found in a non-horror genre game system or setting. One example is Vampires in the Victoriana Game Setting of Gaslight (Both the Savage Worlds and OGL editions). It is not a horror game setting per se, but with Vampires and Monsters in it, drawing from the literature of the time, which lends to Horror like elements included.

Grotesqueries:
These are often monsters themselves, or the changed and strange. Examples would include hunchbacks, circus performers, sideshow freaks, the misshapen from birth, those are the grotesque things. Sometimes they are monsters; sometimes they are simply misunderstood to the point of turning them into monsters. Also these include those that appear normal, but in their heads they are not. So an example of this is that Jack the Ripper would fall into the Grotesqueries category, while Werewolf or Spring Heeled Jack would fall into the monsters category.

These are the three main elements to Horror Gaming and what sorts of challenges are encountered. It of course has omitted traps and natural disasters. Those do not fall neatly into these categories. So with these elements in mind, you the person running the game can see which you prefer to use in your game. A later article will start discussing the stock versions of these elements.

So it has come this point, here is a master / consolidated listing of extant Horror Genre Roleplaying Games, being as inclusive as I can make it. I am sure there are many others I am missing, small and obscure ones I have not heard of, or ones in progress I am unaware of. So this list will expand as time permits.

Master List of Horror Genre Roleplaying Games
All Flesh Must Be Eaten
Beyond the Supernatural (Palladium)
Call of Cthulhu®
Chill
CJ Carella’s WitchCraft
Code Black (BTRC)
Conspiracy X
Cyberpunk 2020 Alternate World (R Talsorian)
Dark Conspiracy (Far Future Enterprises)
Dark Heresy (Fantasy Flight Games)
Dark Matter (Alternity Edition and d20 Editions)
Dread
EABA Code:Black
Etherscope (Goodman Games)
Feng Shui®
GUMSHOE System (The Esoterrorists, non-mythos Trail of Cthulhu)
GURPS, GURPS Horror, GURPS Undead, GURPS Spirits
Kult (Unknown as of this time)
Little Fears
Little Fears Nightmare Edition
Monte Cook's World of Darkness
Nephilim
Nightbane (Palladium)
Nightlife (BKM)
Over the Edge®
Ravenloft (AD&D)
The Hunt: Rise of Evil (Mystic Eye Games d20)
The Mutant Chronicles (Target Games and CMG version Fantasy Flight Games)
The Whispering Vault (I forget right now)
Torg (West End Games)
Unhallowed Metropolis
Unknown Armies®
World of Darkness (especially Hunter: The Vigil)

Capacity the cover as it stands now

Not much to show beyond the cover too my in-progress Role Playing Game Setting Capacity.

So here it is

Capacity Cover

Here is the intro blurb from the book as well

Filled to Capacity

Intro, Story, Background, Setting Information

“I have an almost endless CAPACITY for violence.” Tack Benson Rogue Capacitor

Half a generation ago the world went to hell without the use of a single hand basket. Where the city known as EON sits, they came. Down from the various places they all call home, that we call way too far away, they came and landed and it all got screwed up right then and there. In that very instant of touch down, the whole world metaphorically shifted on its axis and it all would never be the same since.

From random Junkhead attacks to acts of courage forced on the weak and lame, the world turns how it will, the sun seems to rise in the east and still sets in the west, north is north and south is south, but little else remains of most peoples memories.

The skinflints, the ticks, the superspots, doggeds, tags, and the other alien beings all started showing up, the skinflints being the first. Once they arrived the energy of all the intricacies of the universe came crashing down onto an unsuspecting Planet Earth.

Many did not survive that first deluge. More did not survive the next few minutes either. Once the carnage ceased, the survivors got together and had some long in-depth conversations and decided to open negotiations with the aliens and find out what the hell had just happened.

Are you all ready to live up to your Capacity?

Protodimension Magazine Issue 1

We are very pleased to announce that Issue 1 of Protodimension Magazine is now available for download. Protodimension is a free PDF publication focusing on modern and near-future horror and conspiracy genre roleplaying.

You can get a copy from here:

http://www.protodimension.com/zine/?page_id=101

We are seeking submissions for future issues, as usual. If you are interested in contributing something then email us at guidelines@protodimension.com and you will receive a copy of our submission guide. If you already have something that fits our remit, why not send a copy to submissions@protodimension.com

If you see something you like and want to discuss it with other fans and the editors, we have also established a forum for just such a thing. Just point your browser to:

http://www.protodimension.com/forums

Cheers!

Norm Fenlason
Tad Kelson
Lee Williams
- editors -

Just found a new site / blog

Just found a really nice site that is gaming related

http://capturingfantasy.com/

Go check it out

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