The Prisoner; Remake

Below are a bunch of notes written while watching the show during all three nights
The notes from Night 1 are handwritten still, typing them later.

The Prisoner
Night Two
Anvil; Darling

Several new characters arrive, first one is 909, another version of the #6

A massive difference, the idea that there is not a #1 is a huge change from the original

909: Everything is suspicious if you look at it properly

This episode is spiking the paranoia level big time, with the wife of #2 waking up, with her then falling back asleep as she drinks wine given to her by #2. The idea of everyone watching everyone else is creepy, as well as #6 teaching children surveillance techniques.

The music keeps switching between droning ambient, to piano, to circus style to 60’s retro feel.

2: Fear is always guilt in disguise.

So where 11-12 stabs 909, thinking it is to death, the shots showing the small knife before the act compared to the shots of the knife after the dead is done, it does not see to be the same blade. The first shot was more a pocketknife while the post shots are clearly a decent lockblade.

Finally 50 minutes into the second night, the penny farthing bikes arrive, hanging from the ceiling in a bar.

The feeling in this remake is much more horrific, more a skin crawling creepy feeling lurking along madness than not. Less a lack of individuality and more a mind game to drive people paranoid feel.

New love interest, her # is 415, not a multiple of 6 at all. Not sure how it will fit in. So far the other multiples of 6 have mostly perished.

The #2 is well past sadistic and cruel.

There is some power to this second night of the remake of The Prisoner

Sybicorp
Floors
Control
Solutions
Perhaps Analysis
They all have a control, someone that watches them

As the second night episode plays for the second time on AMCTV.com, it is more jarring than the first time watched.

Night 3

Summakor is the correct name of the company, saw it in the opening of this episode.
Odd episode, evil clones, and the mother of 11-12 states that only people brought into The Village can see and go back to the other place. Those born there cannot do so. This makes it more like a genetic prison, or a conceptual construct, so if #6 is unconscious in the real world, then if he wakes he would leave The Village, while those born there, only existing there, cannot ever leave. That might be one explanation for that.

Sounds like #2 and his wife might be the original creators of The Village, not certain. This would explain how she sleeps for extreme periods of time and she still lives.

The soundtrack is one of the best since Twin Peaks. It truly is evocative and appropriate to what is happening on the show.

In a very faint way it sort of reminds me of the movie, The Cube. Not the same situation, but the transportation and manipulation reminds me of that movie. Now he is finding out about what his actions have caused, somehow in this version #6 created the entire Village.

As the show progresses, it has plenty of merits of its own, but I might prefer the older version better.

I do believe that this is an excellent show to watch for those into conspiracy theory and into the import of constant surveillance and paranoia.

Ohh mind control stuff, that is pretty damn sweet. This just ratcheted up a couple notches, way into the cool zone. Way into the stratosphere of sweet. Tie that into the statement of #2 about the Village expanding, and into the idea of it as a virtual mind control, and eventually Summakor should have total control of both forms of reality.

Ahh a major deviation, they called #6 by his first name in the Waking World, his first name is Michael. Now the Village is a psychological construct of shared consciousness. Now the back and forth that made this difficult to follow is explained. It keeps switching back and forth because it is a dual stream, like two parallel worlds, two parallel story lines.

So now the son is murdering his mother, she who was the genesis of the entire Village, if #2 in the Waking World is to be believed, so if she holds the entire idea in her, does that mean the passage between the two is cut off, or what.

313’s name in the waking world is Sarah.

A passage of power has just happened in the last five minutes of the show.

#6 has become #1 unlike in the first.

#2’s name is Curtis.
And 313 must sleep with her eyes open forever to keep The Village safe, she has paid the largest price for love unrequited.

Science Fiction and Fantasy Books reviews found here

I am posting on Examiner.com as the Tampa Bay Science Fiction and Fantasy Books Examiner. So far the focus is on book reviews, with some other articles talking about my local book stores, chain and used.

Feel free to stop in and subscribe, being one of the first to read the reviews as they get posted to the site.

The url in question is Tampa Sci-Fi/Fantasy Books Examiner

I am not a Novelist

I am not a novelist. As I sit here working on my NaNoWriMo submission, at day 23 I am just over 20,000 words.

I believe I am going to stick to poetry, short stories, vignettes, and non-fiction.

It should work out better for me.

National Novel Writing Month

I am once again participating in the National Novel Writing Month hosted at http://www.nanowrimo.org/. This is where you spend the month of November trying to write a 50,000 word novel between November 1 and November 31.
This comes out to be about 1,667 words a day if you write every day, and about 2,500 words if you do not write on the weekends.

Also on the writing front I am the Tampa SF and F books Examiner. My page is located at http://www.examiner.com/x-26054-Tampa-SciFiFantasy-Books-Examiner and I can always use a few more views. Focused on Book Reviews with occasional comments and observations about bookstores in my local area.

Review: GM Aid VIII Knowledge Cards 4 Winds Gaming

This is a review of the GM's Aid VIII: Monster Knowledge Cards - Pathfinder Roleplaying Game Edition produced by 4 Winds Gaming...A Superb Game Product Company.

Well, an excellent little product. The physical look is pure 4 Winds Fantasy Gaming, fonts and colors. So it fits in to their brand and is not a surprise.

It consists of a total of 46 pages including cover, credits, table of contents, knowlexdge card sheets, and the ogl license pages. This makes it easy enough to print off without blowing out your ink cartridge.

The only color is on the cover page. The 4 Winds Gaming Logo is in greyscales, the rest of the book is black and white. 2 column, looks to be 12 Pitch for the most part, easy for this middle aged man to read on his laptop screen.

Each sheet consists of 8 cards, discussing each of the monsters in the Bestiary and Bonus Bestiary per the book's introduction. The cards should fit fine onto index cards (I just got my promo copy of the file so I have not had time to print it out yet) with a nice simple border around each entry.

The entries consist generally of:
Name, Size, What type of monster (Outsider, Construct, etc.) and one or more keywords. Each card then has 4 lines of information, so depending on the DC rolled, it shows what is commonly known about each creature. These cover DC 10, 15, 20, and 25.

The strengths of this product are the quality of the usefulness (very high as in all 4 Winds products), the sheer utility nature, and completeness.

If you have players that always want to know information about what they are facing these cards will be indispensable.

For the price, it is an excellent choice to make, to spend on with your precious gaming dollars.

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